Know the game

What Forever changed

ClassMage

Key differences from Classic

structureNo realms

Four rulesets (Normal, PvP, RP, Hardcore later), each one shared 'mega-realm' per region. Two-part character names unique per region. Language-preference matchmaking. No cross-faction groups; no grouping across rulesets.

structureLevel 60 forever

Cap stays at 60; progression via stories, reputations and raid tiers. No level scaling, no flying. No gear resets planned.

structureAccount-wide collections

Collections and Legacy points are shared across Normal, PvP and RP. Hardcore is sealed (nothing carries in; dead characters can transfer out).

leveling1,000+ new quests

New quests across 1-60; four new zones (Zephras Isle, Riverglades, Mount Hyjal, Shen'dralas) and expanded Wetlands, Desolace, Azshara and Dalaran.

levelingSlow, deliberate combat

Design target: a solo creature takes 10-15 seconds to kill; crowd control matters in dungeons; tanks hold 3-4 enemies, not a room.

levelingDungeon XP rework

Mob XP inside dungeons is down sharply while first-clear quest XP is up; repeated runs are worth little. The 1 Oct build halved dungeon-quest XP beyond a normal quest.

levelingNew ship routes

Stormwind-Auberdine, Menethil-Southshore, Menethil-Auberdine, Tanaris-Steamwheedle.

talentsEvery talent tree rebuilt

Same shape (3 trees, 7 rows, 51 points) with a new 1-point milestone talent at 16 points. Weapon specialization talents consolidated (e.g. Weaponmaster, Hack and Slash). Several Classic talents went baseline; later-expansion spells return as talents.

talentsDual spec at 40

Dual spec available at level 40 from class trainers; each spec has its own respec fee.

talentsDoTs can crit

Damage-over-time effects can now critically strike for most classes.

statsMerged hit and crit

Spell, melee and ranged hit merged into one hit stat; crit merged the same way.

statsHealing gives spell damage

Bonus healing carries one-third of its value as spell damage; caster weapons grant spell damage from about level 10.

statsSituational effects

New stat that reduces target parry/dodge; environment- and creature-type effects (Woodlands, Mountains, Deserts) make trinkets situational.

itemsItemization upgrades

Unique dungeon boss drops are at least blue quality; set bonuses improved; quest rewards widened across classes/roles; world-drop epics reworked with hundreds of rare-creature drops.

legacyLegacy system

Account-wide Legacy points from 65 challenges; 16 spendable per character in Adventure, Professions and Resourcefulness trees; cosmetic rewards at 15/25/40/55 points.

professionsProfessions reworked

600+ new recipes; every profession gets a passive bonus and three camp objects; gathering specializations; enchanters get ring/staff enchants; tailors get embroidery; cooking food gives stats plus XP.

professionsCamping

Campfires are social rest points with vendors, repairs and profession workspaces; camp objects give one-hour buffs that compete with class buffs.

racesRacials reworked

Every race has 2 active + 2 passive racials tuned for comparable offensive value; weapon-skill racials removed (15 Oct build).

racesSix new race/class combos

Gnome Priest, Human Hunter, Dwarf Shaman, Orc Mage, Troll Warlock, Undead Paladin (Undead Paladin story starts at Banderian Keep, Tirisfal, level 10).

racesSkyborne

New neutral elven race; pick Horde (Windshaper, can be Shaman) or Alliance (High Order, can be Mage); Warrior/Hunter/Rogue/Druid both sides. Requires the Skyborne Heroic Pack or higher.

dungeonsNine new dungeons

Hall of Thanes, Ruins of Lordaeron, Excavation Site: Wetlands, City of Dalaran, The Drowned City, Krol'dok Stronghold, Alcaz Prison, Blackmaw Hold, Shaper's Terrace. Single difficulty everywhere; no Dungeon Finder teleport; meeting stones do not summon.

raidsRaid sizes

Every tier gets a 10 and a 20 player raid; Onyxia's Lair at 40 for launch. No flex raiding. Raids unlock 9 Dec 2026.

pvpPvP rework

Honor and Rank Points are separate; ranks bought with Rank Points (no weekly standing formula); 14 ranks kept, 5 of them pay a Legacy Point. New 15v15 battleground Darkspear Islands. No rated PvP.

socialGDKP banned

Gold-DKP loot runs are banned.

uiModern addon API & built-ins

Addons use the modern API with combat restrictions; built-in damage meter, Cooldown Manager (off by default) and swing timer; official gamepad support.

graphicsSD/HD model toggle

Swap between original and HD character models; new lighting, volumetric fog, water and terrain shadows; transmog is opt-in (Classic Mode turns it off).

Buffs & nerfs

  • buff
    Accelerant

    Was Improved Fireball, and now also cuts the cast time of Arcane Wrath by 0.1 to 0.5 sec, as it does for Fireball and Frostfire Bolt.

    October 28, 2026
  • buff
    Precision

    Was Elemental Precision: its 2/4/6% hit chance now covers all spells, not only Frost and Fire spells.

    October 28, 2026
  • buff
    Incineration

    Has 5 ranks instead of 3: up to 10% more critical strike chance for Fire Blast, Ice Lance, Arcane Blast and Scorch (was 6%).

    October 28, 2026
  • nerf
    Critical Mass

    Has 3 ranks instead of 5: up to 6% more critical strike chance for Fire spells (was 10%).

    October 28, 2026
  • nerf
    Ice Lance

    Now has an 8 sec cooldown.

    October 28, 2026
  • nerf
    Arcane Focus

    removed : Removed from the Arcane tree: it gave 1 to 5% hit chance with Arcane spells. Precision, in the Frost tree, now gives hit chance with all spells.

    October 28, 2026
  • nerf
    Frost Blast

    removed : Removed from the spellbook. The spell is technically still in the game but can no longer be trained. Take this change with a grain of salt.

    October 28, 2026
  • change
    Improved Fire Blast

    Moves from row 1 to row 3, in the fourth column.

    October 28, 2026
  • change
    Arcane Resilience

    Moves from row 2 to row 1, in the third column.

    October 28, 2026
  • change
    Missile Barrage

    Moves from row 1 to row 2.

    October 28, 2026
  • change
    Improved Channeling

    Moves from the third to the second column of row 1.

    October 28, 2026
  • change
    Frostbite

    Its root now shares one diminishing returns group with the other talent roots: Entrapment, Counterattack, Improved Wing Clip, Improved Hamstring and Frostbite.

    October 28, 2026 · hotfix
  • buff
    Elemental Precision

    3 ranks of 2% hit each, up to 6% (was 5 ranks of 1%).

    October 20, 2026 · hotfix
  • buff
    Ice Barrier

    Absorbs 10% more (493 instead of 448 at rank 1) and raises your Frost damage by 3% for 1 min, 3% more while the shield holds.

    October 20, 2026 · hotfix
  • buff
    Frost Ward

    Absorbs 10% more (178 instead of 162 at rank 1), plus 10% of your Frost spell power.

    October 20, 2026 · hotfix
  • buff
    Frost Warding

    Also raises what your Ice Barrier and Frost Ward absorb by 10 or 20%. Frost Ward’s chance now negates the spell instead of reflecting it.

    October 20, 2026 · hotfix
  • nerf
    Piercing Ice

    Gone from the Frost tree: it gave 2/4/6% more Frost damage.

    October 20, 2026 · hotfix
  • change
    Frost Channeling

    Moves from the second to the first column of row 3.

    October 20, 2026 · hotfix
  • change
    Improved Blizzard

    Moves from the fourth to the second column of row 3.

    October 20, 2026 · hotfix
  • buff
    Missile Barrage

    Frost Blast can now trigger it too.

    October 16, 2026 · hotfix
  • buff
    Frost Blast

    New spell at level 24: a 1.5 sec cast that deals damage and slows by 40%, and benefits from every Frostbolt talent. It replaces rank 1 Frostbolt’s use, now that downranking is penalized, with a higher cost and a little more damage.

    October 15, 2026
  • buff
    Arcane Wrath

    New Arcane 16-point gold medal talent: a 3.5 sec cast with Fireball-like damage, plus spell power equal to 5% of your maximum mana. 6 sec cooldown.

    October 15, 2026
  • buff
    Heating Up

    Is no longer spent when Presence of Mind is used on Pyroblast, and Fire Blast always adds a charge (a Fire Blast crit gives 2).

    October 15, 2026
  • buff
    Critical Mass

    Goes to 5 points, 10% critical chance in all.

    October 15, 2026
  • buff
    Frost Channeling

    Lowers your threat as it should.

    October 15, 2026
  • buff
    Frostbite

    Can trigger from Ice Armor and Frost Armor, as can Fingers of Frost.

    October 15, 2026
  • buff
    Cone of Cold

    Slows its first 4 targets by 10% more, for 3 sec longer.

    October 15, 2026
  • nerf
    Arcane Concentration

    Its Clearcasting no longer rolls once per target hit, triggers from Dampen or Amplify Magic, or triggers out of combat.

    October 15, 2026
  • nerf
    Ice Lance

    Deals 200% more to frozen targets (was 300%).

    October 15, 2026
  • change
    Arcane Blast

    Is redesigned: a 1.5 sec cast; each cast adds spell damage equal to 15% of your Intellect and raises its cost, up to 4 times, for 15 sec from the first stack. Same mana cost, but damage and spell damage coefficient 40% lower.

    October 15, 2026
  • change
    Presence of Mind

    Is spent by spell casts, and Missile Barrage no longer lowers the cost and duration of a second Arcane Missiles.

    October 15, 2026
  • change
    Improved Fire Blast

    Wake of Fire becomes Improved Fire Blast again: no bonus on kills, and Fire Blast gets 8/15 yards more range.

    October 15, 2026
  • change
    Fire Power

    Is redesigned, 3 points: 1/2/3% more Fire damage for each of your Fire effects on the target (Ignite, Improved Scorch, Fireball, Pyroblast, Impact), up to 12%. Frostfire Bolt benefits but doesn’t count.

    October 15, 2026
  • change
    Winter's Chill

    Redesigned: no more critical chance. Frostbolt, Frost Blast and Fingers of Frost Ice Lances have a 20/40/60/80/100% chance to apply it, up to 5 stacks, each raising your next Cone of Cold’s damage by 5% and its spell damage by 7%, spent by that Cone of Cold.

    October 15, 2026
  • change
    Ice Block

    Is less transparent.

    October 15, 2026
  • buff
    Missile Barrage

    Moves to row 1 as a 2-point talent. Blizzard’s notes say Arcane Missiles hits can trigger it too, but the game’s tooltip no longer does.

    October 15, 2026
  • buff
    Arcane Missiles

    Ranks 2 and 3 hit about 6% harder (rank 3: 49 per second, was 46).

    October 8, 2026
  • nerf
    Impact

    Can no longer trigger from Flamestrike’s damage over time.

    October 8, 2026
  • change
    Fireball

    Ranks 1 to 3 hit a little less, ranks 4 and 5 hit harder (rank 5: 108 to 143, was 98 to 130).

    October 8, 2026
  • change
    Frostbolt

    Ranks 1 to 3 hit a little less, ranks 4 and 5 hit harder (rank 5: 104 to 114, was 97 to 105).

    October 8, 2026
  • buff
    Improved Scorch

    Its Fire Vulnerability no longer rolls a second time to be resisted.

    October 1, 2026
  • buff
    Winter's Chill

    Can no longer be resisted when it applies: the spell that triggers it has already hit.

    October 1, 2026
  • nerf
    Comprehend Scroll

    Every scroll it reads had another balance pass, and none can be cast while moving any more.

    October 1, 2026
  • nerf
    Combustion

    3 charges again instead of 4.

    October 1, 2026
  • change
    Heating Up

    The new name of Hot Streak: it no longer needs a streak. Not yet translated in the game.

    October 1, 2026
  • buff
    Hot Streak

    Lasts 20 sec instead of 15.

    September 24, 2026
  • buff
    Wake of Fire

    The bonus to your next Fire Blast lasts 30 sec instead of 20.

    September 24, 2026
  • buff
    Arcane Missiles

    Line of sight is checked once, when the channel starts: a target that moves out of sight keeps taking the missiles.

    September 24, 2026
  • nerf
    Ignite

    No longer counts damage bonuses twice.

    September 24, 2026